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Journal/Model reviews

Claude AI for coding: what Opus 5.5 and Fable 5.1 ship from one prompt

Is Claude good for coding? We gave Claude Opus 5.5 and Claude Fable 5.1 real build briefs in Claude Code, one attempt each, no edits. What they built, how long it took and what it cost.

By GlanceHall · Published October 22, 2026 · 6 min read

The short answer

Claude is the most thorough coder we have tested. Running in Claude Code, Claude Opus 5.5 and Claude Fable 5.1 built every one of our projects and delivered the most elaborate and most visually distinctive results. They also took the longest, 25 minutes to two and a half hours per build, and cost the most, about $7 to $25 per build at list prices. Use Claude when the first draft has to be good. See every Claude build.

On this page
  1. Is Claude good for coding?
  2. How do you code with Claude?
  3. What did Claude build for us?
  4. What is Claude especially good at?
  5. What kinds of coding is Claude best for?
  6. What does Claude's self-testing actually look like?
  7. How much did coding with Claude improve with the 5.5 generation?
  8. Where does Claude fall short?
  9. Opus 5.5 or Fable 5.1 for coding?
  10. How do you get better code out of Claude?

Is Claude good for coding?

Yes, and the evidence is in what it ships. On our briefs, Claude's builds are the most elaborate: a working booking calendar inside a landing page's hero, a dashboard chart annotated with its peak and its average, a neon-lit city around a shooter's arena. On the public Terminal-Bench 4.0 leaderboard, Claude Opus 5.5 in Claude Code leads at 64.8%, ahead of the GPT-6 models at 58.2%.

What makes the difference is behaviour, not just the model. Claude Code runs the model in a loop of writing, running and looking, and the Claude models use that loop heavily.

How do you code with Claude?

Pick the surface by how much you want Claude to touch.

WayWhat it doesWhat you need
Claude appWrites code and previews pages as ArtifactsFree plan and up
Claude CodeWorks in your project: edits files, runs commands, tests in a browserPro, from $17 a month billed annually or $20 monthly
Heavier agent useSame, with five or twenty times Pro's usageMax, from $100 a month
APIPay per token inside your own tools$4 and $20 per million tokens for Opus 5.5

Plan details are from Claude's pricing page and token prices from Anthropic's API pricing, both checked on October 21, 2026. Claude Code runs in a terminal, in VS Code and JetBrains, in a desktop app and on the web.

Man analyzing design flowchart on whiteboard in a professional office setting.
Photo by Christina Morillo on Pexels.

What did Claude build for us?

Every Claude Opus 5.5 build, with the facts from its run log. Fable 5.1's builds are on its model page.

BriefFinishedWall timeOutput tokensFilesSource sizeRuntime errorsAPI-equivalent costAttempts
SaaS landing pageYes43m 20s144k1132 KB0$7.151
Analytics dashboardYes1h 21m285k1115 KB0$13.632
Balls in a spinning hexagonYes40m 11s211k131 KB0$8.731
First-person shooterYes2h 30mnot recorded (stopped at the 150-minute limit)11251 KB0—1
Mobile finance appYes1h 8m295k1115 KB0$21.064
One-lane MOBAPending——————1
Open briefYes1h 14m466k1178 KB0$16.651
Kanban boardYes1h 40m446k1113 KB0$19.982

Opus 5.5's 3D shooter is the one build in our first round that hit the 150-minute limit: Opus was still refining it, so the files on disk at that moment were published, and its recording ends in a game over at 25 seconds. Every other Claude build finished well inside the limit.

Analytics dashboard · same prompt, one shot, unedited
Blind testOpen side by side
Claude Opus 5.5
Open Claude Opus 5.5’s build
Claude Fable 5.1
Open Claude Fable 5.1’s build

Claude Opus 5.5 (left) and Claude Fable 5.1 (right) on the analytics dashboard. Hover the charts in the live builds.

What is Claude especially good at?

Finishing the details. Three habits show up again and again in the run logs and the builds.

  • It tests what it builds. Opus 5.5 ran 28 shell commands and 59 file reads for one landing page, about a dozen of them loading the page in a headless browser.
  • It writes more. Its builds ran 2.5 to 9 times as many output tokens as the GPT builds of the same briefs, and its shooters carry up to four times as much source code. Both vendors' builds include accessibility basics such as ARIA labels and reduced-motion support; Claude's simply do more.
  • It has a point of view. Opus 5.5 and Fable 5.1 produced visibly different landing pages from the same brief, where the two GPT models produced near-twins.

What kinds of coding is Claude best for?

Work where the first attempt matters. Mapped to our briefs:

  • Client-facing pages. Claude's landing pages read as brands, not templates, and both Claude models produced a distinctly different design from the same brief.
  • Interactive tools. Its dashboards add touches such as annotated peaks, average lines and a chart that flips into a table, all computed from the same data as everyone else's.
  • Games and simulations. The most atmospheric results, with richer lighting and more interface, at the risk of running long: Opus 5.5 needed more than our 150 minutes for the shooter.
  • Open briefs. When nothing is specified, Claude's habit of making choices becomes its biggest advantage.

Where the job is small and well defined, such as a script, a fix or a routine component, that same thoroughness mostly costs you time.

What does Claude's self-testing actually look like?

A loop of building, serving, looking and fixing. In the run log for its 3D shooter, Claude Opus 5.5 issued 118 shell commands: 37 involved a local web server so it could load its own game, and 42 involved Playwright, a tool for driving a headless browser, to play it and capture what it rendered. It read files 55 times and rewrote them 13 times. Fable 5.1 did the same kind of loop with fewer steps, 42 shell commands for its shooter.

You never see that loop in the chat app, because there Claude cannot start a server or open a browser on your machine. It is the main reason Claude Code's output differs from what you get by pasting a prompt into a chat, as the Claude vs Claude Code comparison explains.

How much did coding with Claude improve with the 5.5 generation?

Noticeably, on the public numbers. The Terminal-Bench 4.0 leaderboard lists Claude Opus 5 at 53.9% and Claude Fable 5 at 44.5%, against 64.8% for Opus 5.5 and 57.9% for Fable 5.1. Anthropic also cut prices: Opus 5.5 costs $4 and $20 per million input and output tokens, 20% less than Opus 5, and its cached reads are 60% cheaper, according to the Opus 5.5 announcement. For agent work, which is mostly cached reads, that is the number to watch.

Where does Claude fall short?

Knowing when to stop, and what that costs. Claude's builds took 3 to 11 times as long as the GPT builds and wrote 2.5 to 9 times as many output tokens. Opus 5.5 read about 10 million input tokens to build one landing page, most of them cheap cached reads but still billed. That appetite also hits subscription limits: two maximum-effort Claude Code sessions side by side exhausted a five-hour usage window in about two hours during our runs.

More code is not always better code, either. Opus's shooter is 11 files and 251 KB; the GPT shooters are 2 to 3 files and about 64 KB. If you will maintain the result yourself, Claude's version is more to learn.

Opus 5.5 or Fable 5.1 for coding?

Opus 5.5 by default. It costs $4 and $20 per million input and output tokens against Fable's $10 and $50, Anthropic's own model guide recommends starting with it, and it leads the public leaderboard. In practice the two cost about the same per build on our briefs, because Opus works longer: $7.15 to $13.63 for Opus and $8.75 to $12.80 for Fable on the three briefs both finished inside the limit. Choose Fable when you want a calmer, more restrained result, or for long-horizon work where Anthropic positions it.

How do you get better code out of Claude?

Give it scope and a budget. Claude will fill whatever room you leave, so say what is out of scope and how long it should spend. Run one heavy session at a time if you are on a subscription. Keep maximum effort for the hard builds and use a lower effort for routine edits; Anthropic notes that Fable 5.1 defaults to high effort in Claude Code. And use the same brief shape as ours: fixed content, a feature list, technical constraints and a phone requirement. Any of our brief prompts is a good template.

Creative young man working on a strategy plan on a whiteboard at the office.
Photo by Startup Stock Photos on Pexels.

Frequently asked questions

Is Claude good for coding?

Very. In Claude Code, Claude Opus 5.5 and Claude Fable 5.1 built every project we gave them and shipped the most elaborate results of any models we tested. The cost is time and tokens: their builds took 25 to 150 minutes and about $7 to $25 each at list API prices.

Which Claude model is best for coding?

Claude Opus 5.5 for most work. Anthropic recommends it as the default, it leads the public Terminal-Bench 4.0 leaderboard at 64.8%, and it is the cheaper of the two per token. Use Claude Fable 5.1 for long, demanding tasks where Opus falls short.

Can I use Claude for coding for free?

You can ask the free Claude app for code and preview pages as Artifacts. Claude Code, the agent that edits files and runs commands in your project, needs a paid plan, from $17 a month billed annually for Pro.

Why does Claude take so long to code?

Because it checks its own work. On our briefs Claude Code ran 9 to 118 shell commands per build, many of them loading the result in a browser to see what it rendered and fix it. That loop costs time and tokens and is the reason its builds are the most finished.

Judge the builds yourself.

Eight briefs, four models, nothing edited. Watch them side by side or take the blind test.

Watch the buildsHow we test

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